Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Feb 20, 2008, 06:52 PM // 18:52   #21
Krytan Explorer
 
Terraban's Avatar
 
Join Date: Dec 2007
Advertisement

Disable Ads
Default

Quote:
Originally Posted by ZenRgy


It like moves your henchmen and heroes, yo.
Yup, it moves them. Your warriors run all the way back from the front line, your casters just run around in circles, and don't cast anything, and quite possibly aggro another group.

Edit: I'm not saying "OMFG everyone go run out and use this skill NOW on all of your characters". If someone tells you to make a castle, and all you have is crap, then you are going to make a Poop Castle.

Last edited by Terraban; Feb 20, 2008 at 07:02 PM // 19:02..
Terraban is offline   Reply With Quote
Old Feb 20, 2008, 11:41 PM // 23:41   #22
Zookeeper
 
ZenRgy's Avatar
 
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
Default

Quote:
Originally Posted by Terraban
Yup, it moves them. Your warriors run all the way back from the front line, your casters just run around in circles, and don't cast anything, and quite possibly aggro another group.
You order them out of the MS, then you cancel the order and they resume what they were doing.

Learn to watch your radar so you don't flag them into another group.

Is it such a big problem your frontline stops hitting things for a few seconds to prevent you from wiping in meteor shower(s)?
ZenRgy is offline   Reply With Quote
Old Feb 25, 2008, 06:58 AM // 06:58   #23
Ascalonian Squire
 
Theosephus's Avatar
 
Join Date: Jan 2008
Default

[skill]Rust[/skill] and [skill]Blurred Vision[/skill] are good for supporting PvE vs melee foes that like to use [skill]Healing Signet[/skill] (especially good in ring of fire vs jade armor & hands/fists of titans.. and other warrior foes)

..but a lot of water magic's potency is shared between damage and movement reduction, so if you want sheer damage output that HAS to be cold.. 1) get a fire build and 2) bring a ranger with [skill=text]Winter[/skill].

That said.. [skill]Deep Freeze[/skill] followed by [skill]Maelstrom[/skill] is good for shutting down casters and making sure they can't escape the area very quickly.. but you'd better bring [skill]Glyph of Lesser Energy[/skill].
Theosephus is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Price check on Insightful Water Staff of Water Magic Kaboose117 Price Check 2 Jul 09, 2007 02:34 AM // 02:34
PC gold water staff 19% recahrge water 19% casting water THNX :) Lichtenberg Price Check 7 Apr 08, 2006 11:22 PM // 23:22
PC on Unid gold water staff max damage, req water lvl 13, found in fire island ring. Legat Porthos Price Check 0 Oct 01, 2005 11:11 PM // 23:11
WTS - GOLD Water Wand Improves Recharge using Water Skills 20% _tyrant_ Sell 1 Sep 12, 2005 01:28 PM // 13:28
_tyrant_ Sell 0 Sep 10, 2005 12:41 PM // 12:41


All times are GMT. The time now is 06:42 AM // 06:42.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("